Monday, August 31, 2009
In days past this writer was known as the "Tank" in games of Command and Conquer, due to his propensity for producing large quantities of two-tracked behemoths faster than any other player in the game (actually it was something else beginning with "T" - Ed). This vast armoured fleet would then roll over opposition bases squelching soldiers and razing buildings just like... well, a ruddy great bunch of tanks.
Gone are these humble days of RTS where you could just churn out units on a super-speeded economy as a strategy, to be replaced by the sophistry of releases like Blizzard's latest incarnation of the Warcraft series.
On the face of it, much remains the same, with playable races, sounds, game concepts such as the simple economy and so forth. Visually it's leaps and bounds ahead of its predecessors (particularly the superb spell effects) but you still have to build a base, chop lumber and mine gold to stoke your economy and produce combat units in a fantasy (orc and elf) vein.
Labels: PC GAMES
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