Thursday, September 17, 2009
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is the third installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft in 2006. As in previous Ghost Recon games, players will command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.
Ghost Recon: Advanced Warfighter is slightly unusual in that there are three versions of the game for four different platforms, with minor varied storyline/missions. The PS2 and Xbox versions are essentially the same title, while the Xbox 360 and the Windows versions stand on their own.
Gameplay emphasis is placed upon the player to do the bulk of the fighting while AI teammates tag along. The player controls a single squad of soldiers, but only directly controls the squad leader. However, the player can issue commands to the AI-controlled team members to maneuver them indirectly.
Ghost Recon: Advanced Warfighter is slightly unusual in that there are three versions of the game for four different platforms, with minor varied storyline/missions. The PS2 and Xbox versions are essentially the same title, while the Xbox 360 and the Windows versions stand on their own.
Gameplay emphasis is placed upon the player to do the bulk of the fighting while AI teammates tag along. The player controls a single squad of soldiers, but only directly controls the squad leader. However, the player can issue commands to the AI-controlled team members to maneuver them indirectly.
Combat in Ghost Recon: Advanced Warfighter is slightly more forgiving than previous games in the series. Players can often survive several bullet hits before dying, instead of dying after only a couple of shots like in the original Ghost Recon series. However, players are unable to heal their health in the middle of a mission, and a single headshot or a sustained burst of assault rifle fire can kill the player instantly, so the game still relies more on tactical combat rather than arcade run-and-gun shooting.
The PC version of Ghost Recon: Advanced Warfighter takes place from a first-person perspective. This version allows the player to issue different commands to each individual squad member, in an effort to appeal to the fans of the original Ghost Recon series. It requires the player to use squad tactics in order to achieve success. It also features larger levels than the console versions, with enemy AI more likely to use ambush tactics, thus requiring more situational awareness from the player.
Like the Xbox 360 version, the PC version features a cross-com system that allows the player to issue commands to other friendly units (i.e. UAV drones or tanks), as well as to lay out attack routes and battle plans on a real-time tactical map. The cross-com system also highlights enemy soldiers spotted by friendly units, however unlike the Xbox 360 version, the cross-com will only highlight enemy soldiers spotted by computer-controlled squadmates, rather than those in the player's own field of vision.
The PC version can take advantage of the presence of an Ageia PhysX card, however the enhancements are only cosmetic and offer no benefits gameplay-wise.
Processor: Intel or AMD, 2 GHz
Operating System: Windows XP/Vista
Memory: 1024 MB RAM
Graphics Card: 128 MB DX9.0c compatible card
GeForce 6200 or higher
Radeon 9700 or higher
Sound Card: DirectX 9.0c compatible
DirectX Version: 9.0c
Downloading Links
CD Key:
FDA5-GTRQ-BAE3-7YFK
or
RLDX-FDRQ-TRF7-W7HG
Labels: PC GAMES
0 Comments:
Subscribe to:
Post Comments (Atom)